A downloadable game for Windows

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A point-and-click horror game made for Darktober Jam 2018. 

Speak to creepy spirits, solve puzzles, and escape your captor.

This ended up being more like a short demo than a full fledged, self-contained game, so don't be surprised if it ends a little early. I may even come back to the idea someday, depending on how people like it. 

You can hold "T" at anytime to bring up a tutorial screen. 

A mouse is recommended for this game!

All assets not made by Yames are taken from creative commons, still I will try to put up a list of "credits" up here at some point.

Download

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Click download now to get access to the following files:

LIPS LIKE VELUM.zip 49 MB

Development log

Comments

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Absolutely fantastic! I want more! Having to use wasd, arrow keys, and mouse was a bit clunky. Also having the game ask before you exit would be great.

Hey I'm playing this (on Windows 10 to be specific), but it's not reacting to anything I do. I've clicked all over the screen and hit every button on my keyboard, including holding t to try bring up the tutorial screen, yet still nothing worked. Is there something I'm missing.  Absolutely adore what you're doing with your games and I'm really interested to see what this one is like! So if you have any ideas on what I can do to fix this the help would be much appreciated. Thanks!

Hi, so iirc the beginning is a cutscene where you hit 'E' to go through the dialogue. Let me know if you managed to get past that part.

Oh yeah that works! Thanks

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Gave it a go...

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This was one of the best games i've ever played. Can't wait for the full version!

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Just finished the demo and I'm so intrigued! Can't wait for Velum Children. The mood is so gripping and I adore the art direction. 

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Thank you so much and thanks for playing! I'll hopefully have the demo out by the end of the month :D

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Would you please tell me how you made this game or point me in a direction where I can somehow learn. I was very impressed by this!

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Thanks! I used Gamemaker Studio 2 to make this. Mostly I learned the engine by googling how to implement things I wanted to do, or game functions I knew I needed, and then I built off of there. The scripting language Gamemaker uses is pretty easy to pick up.  I also used  Friendly Cosmonaut's Dialogue System (https://friendlycosmonaut.itch.io/dialoguesystem), that was a big help in structuring the portions of the game with dialogue and dialogue choices.  

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Just played the demo and I love it!!! I'm just sad it ended so fast, i need to know what happens next and what's up with this poor girl's family!

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thank you for your kind words and thanks for playing!